Spoiler warning
The following table is a solution list. It will reveal who shares scenes and when private rooms matter. If you have not finished triangulation and several self-found codes, turn back to the scene-code system guide.
Format: PERIOD-ROOM-PERSONS. Person numbers are historical cast IDs 1–11 unless a special token appears (Wintercote's K). Enter them on the historical keycard.
Person numbers 1–11 map to the historical cast documented on the characters pages. Enter them only on the historical keycard. Mixing modern IDs into these periods will not create secret scenes.
Scrolling this list is itself a spoiler. Stop at the period you need.
Keep the modern keycard out while using this list. A surprising number of failed historical codes are just the wrong card still inserted from a previous session.

Complete Part 1 code list
Codes: 01-AT-2; 01-BI-6-10; 01-DI-7-8; 01-QU-1-11; 02-AT-2-4; 02-EN-1-6-7-10; 02-KI-11; 03-AT-2-3; 03-KI-10-11; 03-LI-1-4-5-6-7-8-9; 04-AT-2-7; 04-BI-6-9; 04-KI-3-10-11; 04-ST-1-5-8; 05-DI-1-5; 05-KI-8-10-11; 06-LI-2-9; 06-ED-8-19; 06-ST-1-11; 07-DI-1-2-4-5-6-7-8-9; 07-ED-10; 07-KI-11; 07-ST-3; 08-DI-2-7-8-9; 08-ED-4-10; 08-KI-1-6; 09-VI-2-8; 09-DI-1-3; 09-ED-6-10; 10-DI-2-3; 10-TO-1-4; 11-LI-1-7-8; 11-BI-6-9; 11-OS-2-3; 12-BI-1-2-3-4-5-7-8-9; 13-AT-2; 13-MA-5; 13-OS-3; 13-ST-1; 13-VI-7-8; 14-AT-2-4; 15-DI-3-6; 15-VI-1-2-4-5-7; 16-DI-5-7; 16-KI-1-2-3-4-6; 17-MA-1-5; 17-DI-6-7; 18-KI-2-3-4; 18-AT-1-4; 18-KI-3; 18-VI-2-7; 19-DI-4-6; 19-AT-1-2; 20-DI-01; 20-LI-2-5; 21-LI-1-2-4; 21-CH-03; 22-CH-02-03; 22-LI-01; 23-CH-01-02; 24-DI-01; 25-AT-01; 25-WI-K; 26-EN-01.
Use the list surgically. If you are stuck on a single departure line, jump to the next period for the mentioned room instead of blasting the entire night in order. Revisit group dining and living codes when photo cards finally make faces stick.
Copy one code at a time into the machine. Batch pasting teaches nothing and increases typo risk on long group IDs.
Group codes with many hyphens are easiest to mistype. Read them back once before pressing enter, especially when IDs climb past single digits in odd published forms.
Late historical hooks
Chapel codes (CH) cluster in the early twenties periods. Wintercote (25-WI-K) is an off-estate requirement near the end of the historical list. Closing entrance memory 26-EN-01 caps the published Part 1 sequence.
After the game prompts the modern keycard, switch lists. You can return here anytime if a present-day line sends you back for a historical verification.
If chapel codes in the early twenties periods are still missing from your notebook, re-listen for ritual or name-related dialogue rather than randomly trying every room. The design clusters CH for a reason.
After 26-EN-01, be ready for the keycard prompt instead of hunting more historical addresses that do not exist yet.
Once Wintercote and the final entrance memory land, stop hunting historical addresses and listen for the keycard prompt instead of assuming the list is incomplete.
Quick answers
FAQ
What is 25-WI-K?
A late historical Wintercote address used in completion lists. WI is the Wintercote room token and K is the person token published for that scene. Enter it near the end of Part 1 rather than burning attempts during early triangulation.
Why is 06-ED-8-19 written that way?
It is reproduced from the public GameSpew table as launched. Enter it as published. If a later patch renumbers the address, prefer in-game acceptance over any static mirror, including the table on this page.
Do zero-padded IDs matter?
Published guides mix 01 and 1 for the same identity slot. If one form fails, try the other before changing rooms or periods. Keep your own notes consistent so padding differences never look like two different people.
